
THE LOUD PACK UNHEARD SUPPLY CO.


A collection of unique one shots and drum loops, designed to add new textures to your beats. Each sound is meticulously…
A collection of unique one shots and drum loops, designed to add new textures to your beats. Each sound is meticulously crafted, and processed through the Chroma Console guitar pedal, adding real hardware character to your sounds. Plug in, drag to your playlist, and build faster with source material that already sits right.
What’s inside:
Tempo-synced loops ready for FL Studio playlist use
11 Drum Loops
11 Percussion Loops
19 Textures
21 Percussion One-Shots
12 Snares
Sound design & processing
Hardware coloration via Chroma Console for subtle saturation, harmonic lift, and cohesive glue
Dynamics shaped for quick placement in dense arrangements
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1 | ![]() [DRUMLOOP] GROOVE 100BPM.wavPreview | A | 0:04 | ||
2 | ![]() [DRUMLOOP] METALFUNK 100BPM.wavPreview | C min | 0:09 | ||
3 | ![]() [DRUMLOOP] EYES 100BPM.wav | C | 0:04 | ||
4 | ![]() [DRUMLOOP] POPtwo 126BPM.wav | F min | 0:15 | ||
5 | ![]() [DRUMLOOP] AVATAR 113BPM .wav | Eb | 0:16 | ||
6 | ![]() [DRUMLOOP] PACKWORK 154BPM.wav | G | 0:24 | ||
7 | ![]() [DRUMLOOP] POPone 120BPM.wav | D min | 0:16 | ||
8 | ![]() [DRUMLOOP] ZEN 140BPM.wav | Bb | 0:27 | ||
9 | ![]() [DRUMLOOP] FLOOR 100BPM.wav | E | 0:04 | ||
10 | ![]() [DRUMLOOP] DaveGrohl FILL 111BPM.wav | B | 0:08 | ||
11 | ![]() 95BPM SHAKE [PERKYLOOP].wav | B min | 0:10 | ||
12 | ![]() 71BPM SOCIAL [PERKYLOOP].wav | F | 0:06 | ||
13 | ![]() 164BPM AREPO [2 FAST] [PERKYLOOP].wav | D min | 0:23 | ||
14 | ![]() 140BPM OPIUM [PERKYLOOP].wav | F | 0:13 | ||
15 | ![]() 107BPM COOGLER [PERKYLOOP].wav | Eb min | 0:17 | ||
16 | ![]() 107BPM COOGLER DISTORTED [PERKYLOOP].wav | C# min | 0:17 | ||
17 | ![]() 158BPM ARMYCHANT [PERKYLOOP].wav | F min | 0:06 | ||
18 | ![]() 140BPM DONT SAY [PERKYLOOP].wav | Ab | 0:03 | ||
19 | ![]() 140BPM TRACTOR [PERKYLOOP].wav | D min | 0:06 | ||
20 | ![]() 100BPM PRINCETON [PERKYLOOP].wav | Bb | 0:19 | ||
21 | ![]() 164BPM AREPO [1] [PERKYLOOP].wav | D min | 0:23 | ||
22 | ![]() 90BPM BREAK [PERKYLOOP].wav | Eb min | 0:21 | ||
23 | ![]() 126BPM VIDEOGAMES [PERKYLOOP].wav | F | 0:07 | ||
24 | ![]() TEXTURE19 DARK WAVES.wav | D min | 0:20 | ||
25 | ![]() TEXTURE18 OVERHEAD CHAIN.wav | C | 0:19 | ||
26 | ![]() TEXTURE17 NY SUBWAY.wav | C min | 0:26 | ||
27 | ![]() TEXTURE14 HORSE ANNOUNCER.wav | C min | 0:10 | ||
28 | ![]() TEXTURE13 HORSE RACE.wav | C min | 1:09 | ||
29 | ![]() TEXTURE12 RAIN in woods.wav | C min | 0:14 | ||
30 | ![]() TEXTURE11 RAIN ON PAVEMENT.wav | C min | 0:30 | ||
31 | ![]() TEXTURE09 MODEL T FORD PASSING.wav | C min | 0:21 | ||
32 | ![]() TEXTURE10 THUNDER.wav | C min | 0:21 | ||
33 | ![]() TEXTURE08 MODEL T FORD STARTING.wav | C min | 0:22 | ||
34 | ![]() TEXTURE07 MORE TRAFFIC.wav | F | 0:34 | ||
35 | ![]() TEXTURE06 COP SIREN TRAFFIC.wav | C | 0:53 | ||
36 | ![]() TEXTURE05 ARMY DRILL CALLS.wav | C min | 1:32 | ||
37 | ![]() TEXTURE03 NEWSROOM TYPING.wav | C min | 0:40 | ||
38 | ![]() TEXTURE03 TRAFFIC.wav | Bb | 0:37 | ||
39 | ![]() TEXTURE03 CHIMES.wav | D | 0:35 | ||
40 | ![]() TEXTURE02 WWE STADIUM.wav | B min | 0:26 | ||
41 | ![]() TEXTURE01 FAR ARGUEMENT.wav | C | 1:01 | ||
42 | ![]() SNARE12 AGAIN.wav | Ab | 00:00 | ||
43 | ![]() SNARE10 GROOT.wav | Ab min | 00:00 | ||
44 | ![]() SNARE11 STAR.wav | Eb min | 00:00 | ||
45 | ![]() SNARE09 BEEP.wav | C min | 00:00 | ||
46 | ![]() SNARE07 AVATAR.wav | Bb min | 00:00 | ||
47 | ![]() SNARE08 PLASTIC.wav | E | 00:00 | ||
48 | ![]() SNARE06 SIGNAL.wav | C min | 0:01 | ||
49 | ![]() SNARE04 SECRETWARS.wav | F | 00:00 | ||
50 | ![]() SNARE05 HALL.wav | G | 00:00 | ||
51 | ![]() SNARE03 CLASSICLOW.wav | C | 00:00 | ||
52 | ![]() SNARE01 LUGER CHROMA.wav | A min | 00:00 | ||
53 | ![]() SNARE02 RADIO CHROMA.wav | Ab | 00:00 | ||
54 | ![]() PERC21 windSTOMP.wav | F | 00:00 | ||
55 | ![]() PERC19 COWBELL.wav | C# min | 00:00 | ||
56 | ![]() PERC20 distSTOMP.wav | Ab | 00:00 | ||
57 | ![]() PERC18 LOW BOOM.wav | Ab | 00:00 | ||
58 | ![]() PERC17 ERROR.wav | Bb | 00:00 | ||
59 | ![]() PERC16 NUN.wav | B min | 00:00 | ||
60 | ![]() PERC15 ZOMBIEBELL.wav | F# | 00:00 | ||
61 | ![]() PERC13 ROUND.wav | E min | 00:00 | ||
62 | ![]() PERC14 TOM.wav | E | 00:00 | ||
63 | ![]() PERC12 GAME PUNCH.wav | Bb min | 00:00 | ||
64 | ![]() PERC10 RAYGUN.wav | F | 00:00 | ||
65 | ![]() PERC11 CASETTE CLAPwav.wav | Ab | 00:00 | ||
66 | ![]() PERC09 BEEP.wav | Ab | 00:00 | ||
67 | ![]() PERC07 LOWCLICK.wav | C | 00:00 | ||
68 | ![]() PERC08 BATTLESTAR RIM.wav | D | 00:00 | ||
69 | ![]() PERC15 BUILDUP 140BPM PHRASE.wav | Ab | 00:00 | ||
70 | ![]() PERC05 WARP RIM.wav | F# | 00:00 | ||
71 | ![]() PERC06 OXIDE.wav | G min | 0:01 | ||
72 | ![]() PERC04 VULTURE.wav | G | 00:00 | ||
73 | ![]() PERC15 IMPACT FX.wav | C | 0:07 | ||
74 | ![]() PERC03 CHHH SNARE.wav | F min | 0:01 | ||
75 | ![]() PERC02 BELL.wav | F# | 00:00 | ||
76 | ![]() PERC01 METALLIC STATIC.wav | Bb min | 00:00 |